﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Lidgren.Network;

namespace uam_fps_game.Network
{
    class Player
    {
        private Vector3 position;
        public Vector3 Position
        {
            get {return position;}
        }

        string name;
        public string Name
        {
            get {return name;}
        }

        NetConnection netConnection;
        public NetConnection NetConnection
        {
            get {return netConnection;}
            set {netConnection = value;}
        }

        public Player(string name, Vector3 position)
        {
            this.name = name;
            this.position = position;
        }
    }
}
